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Combined with his normal cards and potential criticals, Diarmuid is capable of refunding a majority of his NP charge under the right setup, making the NP relatively spammable. Móralltach ’s high hit count means that it pairs well with external Quick buffs, allowing the NP to generate a lot of critical stars as well as a decent amount of NP charge. His high survivability and good command cards make him a good fit for soloing, and with proper support he becomes a reliable single-target Quick damage dealer option, especially against Lancers. In summary, Diarmuid is a Servant whose issues limit what he can ultimately accomplish, yet there are definitely situations in which he can shine. Coupled with Diarmuid’s lack of a personal NP Charge, these factors make him reliant on external support and CE choice to perform well in a team environment, as he needs external aid in terms of NP Charge and Critical Damage buffs, among other things. Having only a single damage increasing skill with slightly subpar modifiers and a one-turn duration, he excels at neither burst nor sustained damage. Lastly, Diarmuid is also solid defensively thanks to Beagalltach’s Defense Up and Evasion from Mana Burst (Jump), the latter of which also acts as his primary damage boost.ĭiarmuid’s potential, however, is limited by his own questionable damage ceiling.
![saber fate saber fate](https://2.bp.blogspot.com/-XIGQzw1P-p0/UQJcyjHYggI/AAAAAAAAGFo/Zc4Ep3AhKa8/w0/Fate+extra+-+Saber+Render+27+%255BMG+Renders%255D.png)
The critical reliability provided by The Knights of Fianna's Honor and Diarmuid’s own Star gain capabilities also contribute to his NP Gain potential and damage. While the NP itself is an unexceptional single-target Noble Phantasm for the most part (its defense buff removal, unfortunately, happens after damage), its high hit count results in considerable NP refund when infused with external Quick buffs and his third skill Beagalltach, which also amps up the already-decent NP gain of Diarmuid’s normal command cards. A version which emphasizes the knight’s relation to the gods of Celtic mythology, Diarmuid (Saber) is an ST Quick damage dealer whose kit strikes a fine balance between dependable offense and formidable defense.ĭiarmuid (Saber)’s primary source of damage is his NP M ó ralltach. Móralltach and Beagalltach, Fury and Passion, the two swords gifted by the god Manannan these are the weapons carried by Diarmuid’s Saber form.